Tile Miner in the test: crash
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Tile Miner has finally managed after seven years in the Early Access: Since November 11, 2021, now it is available as a full version for purchase. Playing is immediately apparent: the wheel has not been reinvented. The principle is already known from other games, especially Creighton.
You land on a field where there are rocks and a forest, where even additionally an NPC who has already made a wooden house along with the field. Now have trees and rocks like Rommel, built homes and manufactured items.
So you can gradually expand the village, until finally its own kingdom calls his own, with various villagers who focus on different areas.
Table of contents
- 1Farm Life v. 0.5
- 2Ab down
- 3Altbekannt and recycled again and again
- 4Erklärungen? Erroneous
- 5Dungeons — yes please
- 6The fear of bugs — a constant companion
- 7Was is ultimately offered?
Farm Life v. 0.5
This stone house, there are several pieces of furniture, you need to prepare various items. Source: Games From the outset, it is important to create fields and capture animals to reproduce them and to feed them. Also works easily, feeds where one twice each the same animal with the previously grown vegetables.
These animals provide not only meat but that in turn can be used for crafting and eggs, wool, feathers and fertilizers. The selection of animals and vegetables but unfortunately very clear.
Take Down
So open is the design of the village, so little freedom you have while exploring the different levels. As a courageous adventurer we dwell namely not only with our roommates, we will head into the dangerous catacombs under our realm.
On the first level above ground, there are only sheets can be made from the armor, pickaxe, shovel and other items.
To get into the ground, you have a dungeon through where you get the first flight of stairs at the end, which can be placed to reach down and find new material there. So that more items can be produced.
Then it goes on down and at every level repeats the same game. Wealth of variety, unfortunately there's neither in the design of the planes still in the items — are just stronger versions of the same tools in new colors.
Well-known and repeatedly recycled
In the second underground level, there is snow and ice, which can be degraded. Source: Games Unsurprisingly our resources that we need to consider: life, energy and MANA. The ads must be always kept in mind. Throughout the day you virtual energy that can be replenished through food such as berries or bread loses.
You lose life points, it is not enough to eat a few berries. Since potions have to establish the one to save your life. You lose in a fight the life bar out of sight and die, you will be punished directly in several ways.
Our hard-earned money stays are where you went over Jordan. The respective coins can be collected, although again, but have only a fraction of their original value.
But that's not all, our Stats worsen with each passing away of what the fighting then makes again difficult. These can but by items that you can buy and can find replenished and expanded up to a certain point.
The Craftingmenü is less extensive than in other games of this kind. This is partly because there are few special metals and secondly because then a few items can be generated from these only.
Explanations? Erroneous
The Craftingmenü is manageable, but provides the basic necessary items. Source: Games A classic tutorial does not offer the game. For this, but at length designed quests that a tell you what to do next. The fact is sufficient in most situations to navigate.
... In most, but not all. In some situations you have to guess and play around until you find a solution. If you have built walls, floor and bed and want to lie down, you can not. It was not safe enough. An explanation of how to make the environment safe enough, is not given a.
After having herumprobiert and puzzled to find out, however, that there is an item, mark out the plots. If that happens, you can sleep easy — but only at night. Since it is not always clear by such context-based application areas, whether lining up just stupid or an operation simply does not exist, like coming out of frustration.
And: nevertheless, the game is out of the Early Access, the functional methods of some items are not yet implemented and should be re-adhered according to the developer. Oh, well.
Dungeons — yes please
In the different dungeons, puzzles must also be solved. You have to guide a laser beam on a ball with the help of adjustable mirrors. Source: Games The highlight of the game are the mentioned dungeons, which there are four at the number. These are dedicated to the four elements and offer various opponents that defeated, and small puzzles that need to be resolved.
Here, different weapons have to be used as bows, swords and magicians to arrive against all counterparties. The opponents have different strengths, so some are wandered in remote and others in close combat. The dungeons offer a nice variety to other farms and crafts.
The fear of bugs — a constant companion
In this rocky area, resources can be reduced, which can be used for creating objects. Source: Games small, some feature arm, but fine? Well, not completely. From the first dungeon we had to deal with massive technical offenses. Variously, we have experienced a game in which one can rely so reliably on it that it crashes in wonderfully regular irregularity, due to the exclusively automatic and non-reliable autosave function gladly with pronounced progress loss.
It does not matter what you do at the moment of crash. In the best case you have to run only a few steps again. But much more often happens that you have just made a large area or degraded or made a difficult fight and all the trouble for the cat 'is. All the trouble must be made again afterwards.
What is ultimately commanded?
Tile Miner offers a few hours of fun. The repetitive resource farming and the crafting of objects are pleasantly loosened by the dungeons and bring a variety to the game. Through the quests of the inhabitants, new items, such as different vegetables, are released again and again, with which further items can then be produced.
It can live the fruitful but not in peace, and the frustration and the continuous uncertainty, which result from the broken storage system, make a fun experience for a nervous game. Until this flaw is fixed, the title can therefore only be recommended very limited.
My opinion
Rebecca Herrmann Author
Cute fun for a few hours — but these crashes!
A few hours I really had fun with Mine Tiler. It makes mood to catch animals to build vegetables, master dungeons and make objects. Player leadership is largely successful, even if some elements would have tolerated more explanation. The fun is massively clouded, as the game is constantly crashing and thus lost progress. Since the actually very short playing feels at once in an unpleasant way significantly longer. After seven years of development, I would not only have a much more stable scaffolding, but also more content.
From Rebecca Herrmann Author & Lukas Schmidt Editorial manager 27.11.2021 at 13:04
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