Total was: Warhammer 3 - 10 tips for the perfect entry

With Total: Warhammer 3 will be published on 17 February 2022 the third and final chapter of the 2016 strategy game series from the British Developer Creative Assembly . Like series newlings as well as fans of the predecessor games a smooth start succeeds, we explain to you in this guide. You are among other things:

  • Which faction is particularly suitable for serial newcomers
  • How to quickly celebrate success on the campaign card
  • With which basic tactics from the real-time battles as a winner

Starts your campaign with Kislev

In total: Warhammer 3 are available to the start seven different fractions . Two human breeds are beginning to start: the Tsaren Empire Kislev and the Mid-Easierreich Cathay, located in the east of the map. For this purpose, the faction of the demon prince as well as the breeds of the four chaos gods Khorne, Nurgle, Slaanesh and Tzeentech. Pre-orderers also get directly to the start access to an eighth fraction called Ogerkönigreiche.

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Anyone who has not played a game from the total-War series before, we advise to start with Kislev and choose as a leader Tzarina Katarina . Background: The Kislev starts in the central south of the map and are surrounded by several peoples, which are tended to them. These include Eastmark and Stirand, the oily of the bear, the Bear's brotherhood, the Druzina Enclave deployed by Kislev and the reliable dwarves of Zhaufbar in the southeast.

If you care for these relationships from the beginning with diplomatic skill, you will soon know mighty allies on your side. If certain conditions are met, there are also good opportunities in the later game of the game that Kislev near fractions connect a confederation .

Another entry-level advantage of Kislev: The faction is already known from the prologue of the game, which explains many of the basic game mechanics in detail. In addition, Kislev players have a balanced unit repertoire and can train on the Eishof heroin units suitable for their playing style.

In addition, the easily understandable motherland mechanics . Here you collect through certain actions and buildings "dedication", which in turn may be invested in mighty, temporary bonuses.

Always conquers complete provinces

Regardless of whose factions you decide you, it was at the beginning of the Campaign of Total: Warhammer 3 important to quickly get a overview of the strategic overall situation . First corner data In addition, your advisor summarizes in the introductory game minutes. Connupts via the diploma exercise, with which neighbors you lies in the Clinch and which initially show no danger and are friendly to you.

Thereafter, your goal should be to turn off the enemy army (s) in the starting area and specifically occupy all cities of the starting province. BACKGROUND: Belong all the cities of a province, you can say there immediately adoption , which in turn targeted various bonuses (more income, lower recruitment costs, more control, etc.) within the respective province unlock.

While you take the first province, you should also quickly increase the impact strength of the Start Army to 20 units , recruit at least one other commander and put together an army with heroes for them. Always keep in mind the movements of other peoples on the map and positions the second army so that they can intervene directly in unforeseen attacks.

If the conquest of the first province is completed, it should be promptly involved in a second adjacent province and bring all locations there under your control. Important: Concentrates with this project on a region that is owned by a hostile group. Neutral parties attack that otherwise no danger is not true. With half a dozen places in your possession, further conquest field trains can then be more economical as well as militarily significantly better.

ensures continuous revenue early

A well-filled treasury is in total: Warhammer 3 The basic requirement for their way to progress in the campaign and can finance your armies. So that the ruble rolls, each of your settlements and each provincial capital should have at least one infrastructure building **, which generates income.

In the case of Kislev, this is in the initial phase of the homestead , which generates 50 income and 10 growth, the recruitment costs of local armies lowers 20 percent and provides two more expansion stages.

Another way to fix money is trade agreements with other peoples . To set up you, you first go to the diploma exercise, there to "fast trade" and last on "trade agreements". The following shows a list of peoples available for trade agreements.

Sorts the list in the column on the far right after probability of success , selects the fraction with the highest positive value and clicks on "initiate diplomacy". Now just click on "Balance Offer" (symbol with the balance) and a "suggest" and the deal is!

Also check for each of your cities and settlements, whether to turn right next to the name raw material symbol (for example for wood, marble, etc.). If this is the case, you should always construct the building chain in this location that processes this raw material and then makes it available for action.

In addition, income is generated by the conquest of settlements or cities by putting their armies in the position "plundering" (draws various penalties in them!) Or by exploring their targeted technology that has a positive effect on income. Anyone who likes to use heroes should also be the ability "Income strengths" high levels and then the figure station in one of the provinces that produce a lot of income.

Quickly reduces the cost when shortfall

If, despite all measures, at the end of a round, do not take less than it is scanned, then triggers targeted units . Preferably those who have collected hardly any experience in the fight. About how much experience has a unity and how high your maintenance is, the units overview screen reveals left in the picture.

In addition, certain skills that can unlock many heroes of different breeds. A kislev commander with the talent "legendary leader" , for example, initially reduces recruiting costs within its army by five, then ten and later by 15 percent. Who swiftly "Quartermaster" High Levelt, however, reduces the maintenance of all units in the army of the commander. The same applies to the talent "known & feared".

Researchs matching your game style

Creative Assembly equips each faction in Total: Warhammer 3 with its own, pretty extensive technology tree. What you unlock within what sequence is sharply dependent on your play style. As a rule of thumb, however, it can be seen that at the beginning is best focused on economic technologies , ie everything that increases income or cut out.

Whoever crashes in battles at the same time, should first analyze which unit types he uses in combat and then turn onto technologies that strengthen these unit types .

Also take time to take a look at the later upgrades in the respective technology tree. If there is something that opposes your strategy, then it makes sense to align research directly on this technology. As a Kislev player, for example, you can use the Upgrade "Harbor Guard" , so that infantry and cavalry units after your recruitment immediately have a higher experience point rank.

For Technologies in Total: Warhammer 3 to explore rapidly, you should also keep an eye on the research rate in the top left of the technology screen. If the rate is to be increased in the short term, then a hero sends a hero with the skill "Technology steal" into an enemy settlement.

specialize in your heroes

Heroes are especially effective, especially if they tailor them for certain tasks. Sleeping in your territory, for example, authentic agents, for example, you should send a on Attentate specialized heroes to pull the troublemakers from traffic. If your enemy armies want to weaken before the fight, then attacks them with a hero who has the talent "unity" in a higher expansion stage and so on.

Furthermore, you should add everyone to your armies permanently a hero . As soon as this participates in fighting, he gains experience that can rise in the level. The skill points thus obtained are then invested in new spells or the high levels of already learned spells.

But beware: At battles participating heroes are in total: Warhammer 3 a preferred goal for opponents. To better protect and improve your agility, you should treat you a riding of you at the next step up . Switches for heroes from level 20 also "immortality" free. Once learned, you can not kill these heroes permanently, but only wound.

Lurk your heroes straight no enemy agent or units or support your armies, then you put on to discover new areas of the map . Preferably in the regions in which your enemies have settled.

The following applies: Just like commands, heroes should also be equipped with magical objects and supported supporters to the side. In this way, for example, you increase your range on the card or strengthens positive effects that a hero exerts on the currently visited province.

Prepare early on cracks

From Round 25 is totally: Warhammer 3 a high probability that cracks open and stream chaos armies in your territory. Prepare conscientiously at this moment by placing it on at least two strategic nodes of your rich powerful armies, the attackers back immediately. Second, on the other hand, that you equip each of your side settlements early with a garrison . So you can stop chaos armies at least as long until one army hurries to help.

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Inventive Chaos Armies can be in total: Warhammer 3 are very annoying, but also make a good way to engage your troops in struggles and so quickly increasing their experience. However, prepare a frequency and strength of the Chaos attacks headaches, then heroes send to seal the cracks for a fee.

Anyone who gets tears under control in their own territory, can also use the favor of the hour and attack opponents in border areas , while they are distracted by the cracks and the chaos armies out of them.

closes cracks - or uses it to your advantage

While chaos armies are pushing over cracks in your world, you can also use the cracks to penetrate with your leader in one of the four chaos kingdoms and to get the soul of the duspon king prevailing there . Before you dared this step, however, good preparation is required.

Will mean: puts together an army from your best and most experienced troops . Pay attention to a balanced mix of strong front line infantry, high-range remote fighters, faster cavalry and powerful special units.

Do not forget to take a hero and equips both your leader and the hero with matching magical objects as well as meaningful supports. For example, with crack expeditions, it is meaningless, followed by followers that improve control in a province or strengthen the income of a region. Instead, focuses on the focus in the item and supporter selection clearly on good defensive values, strong spells and bonuses, which increase the combat power of the leaders army .

Important: The longer a leader in one of the Chaos kingdoms stays, the sooner he runs danger, permanently with negative effects . Also worth knowing: cracks do not only bring you to the realm of chaos, but can also be used to teleport to any other RIFT on the map.

Internallight the peculiarities of the Chaos Kingdoms

To the campaign of Total was: Warhammer 3 win, you have to penetrate each of the four chaos kingdoms and grab the soul of a demon . But that is easier said than done, because each kingdom confronts you with special adversities. Which ones are, the following overview shows:

Khorne: To make progress in the domain of bloodshine, you must first prove worthy by beating their battles and whose blood fangs as much blood as possible. If you completely filled the bloodshed strip over your army, the champion of Khorne awaits you in a survival battle. Khorne is one of the simpler chaos rich, so should be considered first. In addition, the eyes keep the eyes open after rare objects.

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TZENTCH: In the realm of the wizard, a mixture of enemy armies and teleporter fields awaits you. The latter bring you from a floating island to the next. To find out how the teleporters are related, however, you must first visit special fields and discover a seal there. Tip: Your troops are heavily wounded, you can also heal them to the special fields.

Slaanesh: The realm of the dark prince is built like a huge, circular funnel, in which you can work from the top to the lowest level. Magic teleporters bring you from one level to the next. At each level change, Slaanesh also makes an increasingly tempting offer to leave the kingdom early. Do you take it, wave riches and other bonuses.

Important rule of thumb here: Your troops are strongly struck and have to fight in the home with financial problems, it can indeed worthwhile to respond to such offers. This is especially true for the last ring in which SLANEESH offers 90,000 income and a unique bonus, which increases control in all your local provinces by 25 points. But the Slaneeh soul is then denied you for the time being and can only be conquered again when reading new cracks.

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Nurgle : Disamre dominate in the land of plague father, which in turn has a continuous wear of your units. Afterwards, this negative effect can be best done by switching to the storage position. Disadvantage: Your movement speed is thus massively restricted.

Five golden rules to win slaughter

In order to be out of real-time battles in total: Warhammer 3 victorious, you should keep the following important basic rules in mind:

  • Pay attention to the battle in advance in advance with a balanced army . Spread units should be just as little lacking, as strong infantry, the former units shielded. In addition, at least two to four cavalry units, which are evenly distributed to the flanks. A few heavy units complete the compilation. Important: Uses the quick storage option before the fight!
  • Make yourself familiar with the camera renewal via the keyboard and important Hotkeys . Both are essential to keep track of the battlefield. Then, in the installation phase, the terrain analyzes the terrain and places your troops at a strategic reasonable position. Mountain slopes, for example, promoting remote fighters, but brakes attackers as they have to race uphill. Bottlines are also welcome, especially if you can fire from elevated page positions on the enemy.

  • Uses the installation phase to group your units (CTRL + numeric key). Krachen the armies then on each other, you should not shy away to switch regularly in slow motion mode. So you have enough time to give all necessary commands and to carry out powerful spells precisely.

  • While your Infantryfront in Guard mode keeps the line and cause your distance from the distance from a continuous damage, your cavalry goes off to fall into the opponent from the sides or back to the flank. This ensures a lot of damage and is supposed to be at the moral of the enemies. If the moral value is completely in the basement, enter the escape. Conversely, who does not protect its flanks, does not have to be surprised if he herself suffered massive moral losses.
  • Your legendary leader can be in total: Warhammer 3 create a lot of damage and plug in. Nevertheless, you should always put a few troops on side . Because if he falls, the moral of your units decreases rapidly. Also keeps the endurance and ammunition of your troops in the eye, which regularly treats exhausted units regularly a breather and wastes your units that do not turn back to escape enemy associations.

Other guides for Warhammer fans on Developer Creative:

  • The ultimate totally was: Warhammer 2 Guide - Tips, Tricks & Strategy
  • Warhammer 40,000: Mechanicus - Tips & Tricks for the perfect start
  • Necromunda: Underhive Wars - Tips & Tricks for Tactical Warhammer Game

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